The IDE for Physical Computing
Write code, launch simulations, visualize telemetry, and debug with AI — in one native editor. For drones, robots, and everything that moves.
Six tools. Zero shared state. One window.
Ship autonomy, not toolchain configs. Write code, see the sim update, ask the AI what went wrong — without switching windows.
Direct, Simulate, Visualize
One development loop — from first line of code to validated hardware.
Everything in one place
No Electron. No browser engine. No runtime dependencies.
Code Editor
Full editor with LSP, tree-sitter, Git, terminal, and AI — built on a Rust foundation.
Simulation
Launch SITL or Gazebo directly from the editor. No terminal juggling, no Docker commands.
3D Visualization
GPU-accelerated viewer with URDF models, point clouds, TF tree overlays, and real-time joint state.
Telemetry
Live protocol inspection, ROS 2 topic browsing, time-series plots, and MCAP recording.
AI Agent
Not a sidebar chatbot — an agent with access to the full stack. Analyzes logs, controls simulations, writes code.
Log Review
Parse ULog and MCAP files with GPS mapping, attitude plots, and synchronized 3D playback.
Works with your stack
